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Tiler

Quick Reference to Scripting Command
a=TILER(n, m, framex, framey, PRIORITY, scaling, ALIGN)
Items in CAPS are 0/1 switches or switches with more options than 0/1.


Operation Example

The Tiler operator functions in much the same way as Merge, with a few subtle functional differences. The action image is "separated" into cells, and the effect applies only to the cell chosen. This is ideal for "thumbnailing" images, or creating a comic strip look.


Tiler Operation Dialog

Tiler Controls

N & M

N and M are the # of cells across and down, respectively. So if you want an image separated 3 across by 4 down, N is 3 and M is 4.

Frame

This is the "cell" in which the operator is to be applied. This is in the form ACROSS,DOWN. In the above example, to apply the operator to the bottom right, you would choose 3,4 as the frame, for the upper left: 1,1.

Note:

Keep this in mind...
In the timeline, the chosen cell number is not considered, only the timeline's frame number. The first frame, the operator will affect (1,1), then (1,2) all the way to (N,M) after which point it will restart.

Source

This chooses the source of the merge. To use a currently loaded image, use the drop-down box. To use an image not currently loaded, select "load source."

Tip:

...a little something from the propeller-heads at Black Belt Systems
A quick way to thumbnail an animation is:
  • first create a new blank image of sufficient size. Next specify enough cells to accommodate every frame.

  • Choose the options you want, scaling, priority, etc.

  • Drag the icon into the timeline, double click on the icon inside the timeline. Choose "specify source image", then "specify image file". There you choose your animation.

  • Donít forget to specify the action image as the new blank image by double clicking on the image in the timeline, choosing "specify action image", then "use loaded image", and choosing the name of your blank image.

  • Be sure that accumulate changes is selected in the Timeline menu, then hit Generate.

As long as the timeline is of sufficient length (ideally, the number of cells in the animation), you should have your animation laid out on the new image left-to-right and top-to-bottom in thumbnails. The example below demonstrates this.

This operator can use Pixel Transfer Modes to generate output image and layer data. These modes add a great deal of flexibility to what you can do with this operator. Only operators that create new image or layer data use pixel transfer modes. Also, plugins may use them if the plugin designer takes care to use the plugin masked write services.

Scaling

This scales the effect between 1% of its size and 100%.

Alignment

Only if "best fit" priority is chosen (see below), can you select alignment. This will either align the effect to the top left of the cell or to the center.

Priority


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WinImages F/x Manual Version 7, Revision 5, Level B

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