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// SURFACES
// --------
<trait "dull">
<color .05 .05 .05>
<specular 0>
<reflectivity 0>
<refraction 1.0>
<transparency 0>
<ambient .1>
<diffuse .7>
<brilliance 1>
<roughness 0>
</trait>
<trait "sky">
<ambient 1>
<diffuse 0>
<brilliance 1>
<specular 0>
<roughness 0>
<transparency 0>
<reflectivity 0>
<refraction 1.0>
</trait>
<trait "dimsky">
<ambient .75>
<diffuse .25>
<brilliance 1>
<specular 0>
<roughness 0>
<transparency 0>
<reflectivity 0>
<refraction 1.0>
<color 1 1 1>
</trait>
<trait "flat">
<ambient .1>
<diffuse .7>
<brilliance 1>
<specular 0>
<roughness 0>
<transparency 0>
<bumpdrama .5>
<reflectivity 0>
<refraction 1.0>
<color .5 .5 .5>
</trait>
<trait "diamond">
<ambient 0>
<diffuse 0>
<brilliance 1>
<specular 1>
<roughness 5>
<reflectivity 1>
<transparency 1>
<refraction 2.5>
</trait>
<trait "matte">
<ambient .1>
<diffuse .7>
<brilliance 1>
<specular 0>
<roughness 0>
<transparency 0>
<reflectivity 0>
<refraction 1.0>
</trait>
<trait "moon">
<ambient .1>
<diffuse .95>
<brilliance 1>
<specular 0>
<roughness 1>
<transparency 0>
<reflectivity 0>
<refraction 1.0>
</trait>
<trait "brightmatte">
<ambient .4>
<diffuse .8>
<brilliance 1>
<specular 0>
<roughness 0>
<transparency 0>
<reflectivity 0>
<refraction 1.0>
</trait>
<trait "glassy">
<ambient .1>
<diffuse .7>
<brilliance 50>
<specular 0.9>
<roughness 100>
<reflectivity 1>
<transparency 0>
<refraction 1>
</trait>
<trait "glossy">
<ambient .1>
<diffuse .8>
<brilliance 2>
<specular 0.75>
<roughness 100>
<reflectivity 1>
<transparency 0>
<refraction 1>
</trait>
<trait "water">
<ambient .05>
<diffuse 0>
<brilliance 1>
<specular 0>
<roughness 0>
<transparency 0>
<bumpdrama .05>
<reflectivity .75>
<refraction 1.333>
</trait>
<trait "water2">
<ambient .1>
<diffuse 0>
<brilliance 1>
<specular .1>
<roughness 0>
<transparency 0>
<bumpdrama .05>
<reflectivity .9>
<refraction 1.333>
</trait>
<trait "water3">
<ambient 0>
<diffuse 0>
<brilliance 1>
<specular 0>
<roughness 0>
<transparency 0>
<reflectivity 1>
</trait>
<trait "glossy2">
<ambient .1>
<diffuse .9>
<brilliance 1>
<specular 0.9>
<roughness 100>
<reflectivity 0>
<transparency 0>
<refraction 1>
</trait>
<trait "glassball">
<ambient .1>
<diffuse .1>
<brilliance 100>
<specular 0.9>
<roughness 100>
<reflectivity 1>
<transparency 1>
<refraction 1.5>
</trait>
<trait "planet">
<ambient 0.1>
<diffuse 1>
<brilliance .75>
<specular .1>
<roughness 1>
<reflectivity 0>
<bumpdrama .5>
<transparency 0>
<refraction 1>
</trait>
<trait "atmosball">
<ambient .5>
<diffuse 1>
<brilliance 1>
<specular .5>
<roughness 1>
<reflectivity 0>
<transparency 1>
<refraction 1.0>
</trait>
<trait "colorglassball">
<ambient .1>
<diffuse .1>
<brilliance 100>
<specular 0.9>
<roughness 100>
<reflectivity 1>
<transparency .75>
<refraction 1.5>
</trait>
<trait "semiglassy">
<ambient .3>
<diffuse .7>
<brilliance 20>
<specular .9>
<roughness 50>
<reflectivity .65>
<transparency 0>
<refraction 1.5>
</trait>
<trait "metal">
<ambient .3>
<diffuse .7>
<brilliance 3>
<specular 1>
<roughness 30>
<reflectivity .75>
<transparency 0>
<refraction 1>
<metal 1>
</trait>
// COLORS
// ------
<trait "woodcolor">
<color0 .7 .4 .2>
<color1 1 .9 .6>
</trait>
<trait "rgb">
<color0 1 0 0>
<color1 0 1 0>
<color2 0 0 1>
</trait>
<trait "gold">
<color 1 .55 0>
</trait>
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| WinImages F/x Manual Version 7, Revision 5, Level B |