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// SURFACES // -------- <trait "dull"> <color .05 .05 .05> <specular 0> <reflectivity 0> <refraction 1.0> <transparency 0> <ambient .1> <diffuse .7> <brilliance 1> <roughness 0> </trait> <trait "sky"> <ambient 1> <diffuse 0> <brilliance 1> <specular 0> <roughness 0> <transparency 0> <reflectivity 0> <refraction 1.0> </trait> <trait "dimsky"> <ambient .75> <diffuse .25> <brilliance 1> <specular 0> <roughness 0> <transparency 0> <reflectivity 0> <refraction 1.0> <color 1 1 1> </trait> <trait "flat"> <ambient .1> <diffuse .7> <brilliance 1> <specular 0> <roughness 0> <transparency 0> <bumpdrama .5> <reflectivity 0> <refraction 1.0> <color .5 .5 .5> </trait> <trait "diamond"> <ambient 0> <diffuse 0> <brilliance 1> <specular 1> <roughness 5> <reflectivity 1> <transparency 1> <refraction 2.5> </trait> <trait "matte"> <ambient .1> <diffuse .7> <brilliance 1> <specular 0> <roughness 0> <transparency 0> <reflectivity 0> <refraction 1.0> </trait> <trait "moon"> <ambient .1> <diffuse .95> <brilliance 1> <specular 0> <roughness 1> <transparency 0> <reflectivity 0> <refraction 1.0> </trait> <trait "brightmatte"> <ambient .4> <diffuse .8> <brilliance 1> <specular 0> <roughness 0> <transparency 0> <reflectivity 0> <refraction 1.0> </trait> <trait "glassy"> <ambient .1> <diffuse .7> <brilliance 50> <specular 0.9> <roughness 100> <reflectivity 1> <transparency 0> <refraction 1> </trait> <trait "glossy"> <ambient .1> <diffuse .8> <brilliance 2> <specular 0.75> <roughness 100> <reflectivity 1> <transparency 0> <refraction 1> </trait> <trait "water"> <ambient .05> <diffuse 0> <brilliance 1> <specular 0> <roughness 0> <transparency 0> <bumpdrama .05> <reflectivity .75> <refraction 1.333> </trait> <trait "water2"> <ambient .1> <diffuse 0> <brilliance 1> <specular .1> <roughness 0> <transparency 0> <bumpdrama .05> <reflectivity .9> <refraction 1.333> </trait> <trait "water3"> <ambient 0> <diffuse 0> <brilliance 1> <specular 0> <roughness 0> <transparency 0> <reflectivity 1> </trait> <trait "glossy2"> <ambient .1> <diffuse .9> <brilliance 1> <specular 0.9> <roughness 100> <reflectivity 0> <transparency 0> <refraction 1> </trait> <trait "glassball"> <ambient .1> <diffuse .1> <brilliance 100> <specular 0.9> <roughness 100> <reflectivity 1> <transparency 1> <refraction 1.5> </trait> <trait "planet"> <ambient 0.1> <diffuse 1> <brilliance .75> <specular .1> <roughness 1> <reflectivity 0> <bumpdrama .5> <transparency 0> <refraction 1> </trait> <trait "atmosball"> <ambient .5> <diffuse 1> <brilliance 1> <specular .5> <roughness 1> <reflectivity 0> <transparency 1> <refraction 1.0> </trait> <trait "colorglassball"> <ambient .1> <diffuse .1> <brilliance 100> <specular 0.9> <roughness 100> <reflectivity 1> <transparency .75> <refraction 1.5> </trait> <trait "semiglassy"> <ambient .3> <diffuse .7> <brilliance 20> <specular .9> <roughness 50> <reflectivity .65> <transparency 0> <refraction 1.5> </trait> <trait "metal"> <ambient .3> <diffuse .7> <brilliance 3> <specular 1> <roughness 30> <reflectivity .75> <transparency 0> <refraction 1> <metal 1> </trait> // COLORS // ------ <trait "woodcolor"> <color0 .7 .4 .2> <color1 1 .9 .6> </trait> <trait "rgb"> <color0 1 0 0> <color1 0 1 0> <color2 0 0 1> </trait> <trait "gold"> <color 1 .55 0> </trait>
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WinImages F/x Manual Version 7, Revision 5, Level B |