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Particle Definition
To create the vortex, we used 500 very large particles (32 to 42.) We use a time advance of 1.0 to distribute their lifespans evenly across the lifespan of the system, and started the thing near the bottom of the image using a Center of .95 on Y. It's a 3D distribution with the particles forced out into the ring wall of the vortex, just as a tornado or waterspout would form. Particle palette colors also are spread out along the length of the palette so we have completely varied shades for them.

Force 1
This force makes the particles rise, and it also holds them at 50% transparency. Note that this is the only way to get partially transparent particles - via a force modifier. Otherwise, they're basically opaque, either additive or matte.

Force 2
This force causes the vortex to expand radially at it rises from the base of the image.

Force 3
This force is what causes the vortex to rotate. It also applies some turbulence, because we expect a vortex of any type to wander and twist to some degree. Note: Experimenting with the turbulence really changes the character of the vortex.

Palette
The palette varies from grey towards black. That's because in a wind vortex (tornado, hurricane, dust devil) the opacity and reflectivity varies by the amount and character of the material bring carried in the ring wall; this is being simulated by large differences in the brightness of the particles.


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