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Both Source and Brush images are images which are placed into action images. Source or Brush images should only be specified when they are required for an operation. Specifying unnecessary source or brush images will increase the time needed to generate the animation. In R6, Brush and Source images are mutually exclusive; if you need one, you won't need the other.
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There are four methods of specifying an action, brush or source image.
The first method is to specify a single image file as the action or source image. This means that the same image will be used for all of the operations on that level, and any following level that does not have a new action, source or brush image specified.
The next method is to specify a sequence of files as a source, brush or action image sequence. This sequence is different from a video sequence in that each frame is an independent image instead of a frame from an animation. Each image that is specified can be treated as a separate image file, and can be used for any number of frames.
The third method of specifying images is to specify an animation file or files. Animation files (FLI/FLC and FLM) can be treated as video sequences. This allows you to specify the frame number that will be loaded first, and the increment to be used for loading each subsequent frame.
The final method of specifying a source, brush or action image is to select an image that was generated from a previous level as the source or target image. This allows you to generate several pieces to an animation, and then use them in the same Timeline as an action or source image.
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WinImages F/x Manual Version 7, Revision 5, Level B |