Quick Nav Bar | ||||||||
---|---|---|---|---|---|---|---|---|
<< Previous | Contents |
Selection |
Op Index |
Parent | User Notes |
Index |
Glossary |
Next >> |
a=STABILIZE(Poi X, Poi Y, Disp x, Disp y, EDGES SETTING, red, green, blue, alpha, TILE=0 or STRETCH=1)
Note that only when the EDGES SETTING is set to 0 will the colors make a difference, but the scripting engine requires all parameters so these must be provided. |
Items in CAPS are 0/1 switches or switches with more options than 0/1. |
Stabilize is an operation made only for animated sequences. It works as follows:
|
Gathering Options
This gives you the option of choosing what criteria will be set by the area selection. This operator was made so that the center crosshairs of the ellipse will be the point selected. This allows you to decide if the point selected is a point of interest, a displacement point, or both. The first selection should be the point on the image that you wish to stabilize. This point will be both displacement and the point of interest. Note that this may not be the first frame, as in the example we have shown above. Successive selections should be points of displacement so that the same point of interest is kept throughout.
Point of Interest
This shows you the point that will be tracked by the operator. This can be altered by hand, but can be set automatically by the area selection.
Displacement
This shows you the location to which the point of interest has moved. This can be altered by hand, but can be set automatically by the area selection.
Edges
When a frame is moved in order to be stabilized, it is moved in one direction or another. This causes a gap between the image and an edge. The Edges control gives you the option of filling the gap with a solid color or a texture image. (more below)
Solid Color
Choosing this will allow you to set the red, green, blue and alpha of the color you wish to fill the gap.
Texture
First, you must choose an image to act as the texture. This works ideally by simply choosing the texture as the source image in the timeline. You can also choose the texture by choosing it in the drop-down box if it's already loaded into WinImages F/x or clicking the load source button and dragging the operator into the timeline. Then you choose if the texture will be stretched to fit the animation, or if it will tile across the background of the animation before it is dragged into the timeline.
Quick Nav Bar | ||||||||
---|---|---|---|---|---|---|---|---|
<< Previous | Contents |
Selection |
Op Index |
Parent | User Notes |
Index |
Glossary |
Next >> |
WinImages F/x Manual Version 7, Revision 5, Level B |